Penelope was hoping that by finding the Ambassadors she would find something to live for that would overpower that compulsion. No matter how far you run away, you've basically been brainwashed to always feel the need to return because it's "where you belong". If you've ever had controlling family you know that feeling. Honestly, it makes sense to not feel free when you run away. One of the better phone games I’ve played. Thanks for the experience regardless, SFB Games. She needed way more development as to why we even care about her death in the first place.Īnyway, I know it’s just a phone game so I’m probably being too harsh, but it was a 4/5 that could’ve easily been a 5/5 if it followed through in the end, so I took the time to write stuff I think could be improved. Cringy letting the beetle go, and then the credits start rolling.Freya was described as this amazing person, yet by the end of the game I feel like I have no care for this character at all. Penelope left it behind in the end anyway, so much for all the “value” it had.Įnding after Penelope left was baaad. The whole Mystids thing was just a bunch of chemically messed up animals, so what? None of them seem particularly incredible to me: “Oh wow it’s a gold beetle.whoopie” Like a tiny gold beetle is so important that you have to keep it top secret? Lolol. The red mountain thing was just costume motivation. However, I was sadly disappointed at how irrelevant some of the pieces of the puzzle were. There was a very nice lead up to the ending leaving me all excited wondering how all the pieces of the puzzle fit together.Minor metaphor for freedom by Penelope’s fascination with birds, but not that interesting really. Some jealousy and stuff but it was a facade to some degree, no? No foreshadowing really from Penelope’s dialogues either. I get she wants to be free, and that she was unsatisfied with their responses, but that’s pretty weak motivation to murder one after another for a total of FIVE! The motivation for taking that jump to kill them needs to be made more convincing. So you want to be free.yet when you try leaving you don’t feel free? Ok, so you want to find out the history of everything regarding Mystids/Mystid Mansion.so you seek the ambassadors and are let down by their answers and what they’re doing.so you decide to KILL them? Wtf? Penelope Pointer’s motivations were weak/non-convincing. Puzzles: 4/5 (some were very creative in my opinion, rivalled the creativity of early Layton games, others were just ok).Graphics: 4.5/5 (love the unique style).
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